Game for iPhone turns profitable for students

Caku is a fast-paced game that requires players to light up to 13 candles in 10 seconds. Fun, simple and interactive, it caters to the novice and seasoned players. (© Shawn Lee & Samuel Wong)

A GAME created by two final-year Game & Entertainment Technology students has made a tidy profit for the young developers.

Driven by their passion for game development, and a tinge of curiosity, Samuel Wong and Shawn Lee decided to test the marketability of a game they had created on their own time, called Caku. To date, it has received more than 2,000 paid downloads from iTunes AppStore. In fact, during the free-download period of the game, about 1,000 downloads were recorded daily for a week.

Said their lecturer Jonathan Chee: “Our students are also exposed to the business aspects of marketing their game, from doing market research and user analysis, to pitching their game ideas. I am glad that the students have taken the initiative to put what they have learned into action.”

Excited that their game is being played on the popular iPhone, Samuel and Shawn have since started working on new game ideas.

 
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