Game for iPhone turns profitable for students

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Caku is a fast-paced game that requires players to light up to 13 candles in 10 seconds. Fun, simple and interactive, it caters to the novice and seasoned players. (© Shawn Lee & Samuel Wong) |
A GAME created by two final-year Game &
Entertainment Technology students has made a tidy
profit for the young developers.
Driven by their passion for game development, and a tinge of curiosity, Samuel Wong and Shawn Lee decided to test the marketability of a game they had created on their own time, called Caku. To date, it has
received more than 2,000 paid downloads from iTunes
AppStore. In fact, during the free-download period of
the game, about 1,000 downloads were recorded daily
for a week.
Said their lecturer Jonathan Chee: “Our students are
also exposed to the business aspects of marketing their
game, from doing market research and user analysis, to
pitching their game ideas. I am glad that the students
have taken the initiative to put what they have learned
into action.”
Excited that their game is being played on the popular
iPhone, Samuel and Shawn have since started working
on new game ideas. |