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Flash MX2004 ActionScript 2.0 Game Programming in 24 hours

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Introduction

This course is designed to teach video game programming, but in the process, participants will learn about one of the most popular Web development tools in the Internet: Macromedia Flash MX 2004. Flash is a powerful vector animation tool that Web designers uses to create stunning Web-based animation. Recently, Macromedia increased Flash's power by introducing ActionScript 2.0. The interactive environment provided by Flash and ActionScript is the canvas upon which video games are created.

The programme will cover a series of sample video games (with complete source code). The games are explained in depth, and each one gets slightly more complex as the course progresses. Important areas of game development are covered, including physics, artificial intelligence, collision detection and collision resolution.

Please note this course is NOT intended as a comprehensive tutorial in Flash animation. Flash animation is covered in another course "Create Your Flash MX 2004 Web Site (Intro to ActionScript) in 24 Hours".

Course Objectives

On completion of this subject, students should be able to:

  • Become familiar with the Flash authoring interface
  • Write ActionScript 2.0 programs
  • Built video games that focus on interactivity with the mouse
  • Apply array and dynamic instance concepts in a card matching game
  • Create larger shooting games with extended complexity
  • Design and program / implement a video game of the student's choice

Who Should Attend

This course is for anyone who would like to learn to program (web-based or stand-alone) games. Applicants for this course should have Web building (or programming) experience.

Pre-requisites

Applicants for this course should have Web building (or programming) experience, or can attend the course, "Create Your Flash MX 2004 Web Site (Intro to ActionScript) in 24 Hours" before attending this course.

Course Outline

  • The Flash Authoring Tool Flash
  • ActionScript
    • Structure, Syntax
    • Variables
    • Operators
    • Control Structure
    • Variable Type
  • Programming Interactivity - Simple Game 1
    • Functions
    • Scope
    • Dot Operator
    • Properties
    • References
    • Programming the Game
  • Game 2 - Card Matching
    • Arrays
    • Dynamic Instances
    • Programming the Game
  • Game 3 - Space Invader
    • Objects
    • Programming the Game
  • Homework - Your Game Project

Course Details

Duration8 hours
VenueTemasek Polytechnic
Fee$500 (incl. GST)
(Tea-breaks are included but lunch is not provided)

No intakes available at the moment. Do contact us if your organization would like a customized programme.

Trainers

Mr Woo Boon Seong

Mr Woo Boon Seong is a lecturer in the Information Technology School. He teaches in the Diploma in Internet Computing course. He graduated with a Bachelor of Science (Hons) Degree from the University of Sydney, Australia. He has a Postgraduate Diploma in Education from the National Institute of Education, NTU. He teaches Interactive Multimedia, Networked Multimedia and Human Computer Interaction. He is the section head of Interactive Digital Media Section. He coordinated the course development of the Specialist Diploma in Broadband Multimedia Development. His industrial experience includes working as a multimedia project manager for Adroit Innovations Pte Ltd.

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