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Diploma in Game Design & Development (T58)

2018 Planned Intake: 100 JAE 2018 Last Aggregate Score: 18

Today games have evolved beyond those like the World of Warcraft and Halo. Games are no longer confined to gaming machines. Immersive media and AR/VR are making games come alive in ways no one ever imagined before and they can reach many more people. At TP, we focus on developing students’ skills in Serious Games. Serious Games are those that go beyond entertainment. They are increasing with many being developed in the form of simulations and training for different sectors such as healthcare and the military.

With Singapore hosting a large gaming industry, there is a need for highly skilled game developers and designers who can work both on entertainment and serious games using the latest immersive technologies.

 The potential for serious games is growing exponentially in recent years. The market growth rate is 20.2% and its revenues will more than double to $8.1 billion by 2022, up from the $3.2 billion reached in 2017. These are the games that are utilised for serious purposes such as health and education. TP’s students from the Game Design & Development course are well positioned to reap the opportunities in this new digital industry.
—  Ivan Boo
     Director, Serious Games Asia
    Chairman, Serious Games Association (Singapore)
Gaming specialists

 

What you will learn

  • Fundamentals for Game Design & Development

    Fundamentals for Game Design & Development

    In Year 1, you will learn fundamental Computer Science subjects which are essential to help you build your own games. This strong foundation will give the core skills necessary for any game developer and designer to develop both serious and video games today.
  • The Game Production Pipeline

    The Immersive Game Experience

    In Year 2, you will be exposed to various aspects of the game production pipeline, with an emphasis on the technical aspects of developing serious and video games. You will learn how to build serious and video games using a game engine and code games in languages such as C++. You will learn 3D modelling and also grow to understand the roles and techniques required to create a full fledged game.
  • Advanced Game Design & Development Skills

    Advanced Game Design & Development Skills

    You will work on real world projects that include the latest immersive media, including AR/VR and also get a chance to polish your own game ideas for publication. You will have the chance to work alongside experts and work for clients in local or overseas companies to hone your skills to develop serious and video games.

Notable Features

  • The only multidisciplinary game course in Singapore that trains student in serious games, immersive media and the game production pipeline.
  • Learn to apply AR/VR technologies to develop engaging serious games.
  • Participate in Serious Games and other game-related industry conferences both locally and globally.
  • Student attachment opportunities in USA, Japan and China.
  • Secure prestigious scholarships such as IMDA and other industry-sponsored scholarships.

Career Prospects

There are many game development companies in Singapore and overseas that have a strong demand for professionals with game design & development skill sets. You could be a Game Developer, a Game Designer, a Level Designer, 3D Content Developer, Graphics Software Programmer, Mobile Game Developer. With the strong technical foundation you acquire in digital media you will give also have access to a variety of other job oppurtunities such as multimedia developer or applications developer.

Further Education

You can undertake the Earn and Learn Programme and acquire a Specialist Diploma + Work Experience. Find out details here

For degree courses and advanced standing, please click this link to access diploma to degree courses for guidance.

Entry Requirements

Minimum Entry Requirements

To be eligible for consideration for admission, applicants must obtain 26 points or better for the net ELR2B2 aggregate score (i.e. English Language, 2 relevant subjects and best 2 other subjects, including CCA Bonus Points) and meet the minimum entry requirements of this course. CCA cannot be used to meet the minimum entry requirements.

English Language (EL1)* Grades 1-7
Mathematics (E or A) Grades 1-6
Any two other subjects Grades 1-6

To be eligible for selection, applicants must also have sat for one of the following subjects: Additional Combined Science, Additional Science, Biology, Biotechnology, Chemistry, Combined Science, Computer Studies, Creative 3-D Animation, Design & Technology, Engineering Science, Food & Nutrition,Fundamentals of Electronics, General Science, Human & Social Biology, Integrated Science, Physics, Physical Science, Science (Chemistry, Biology), Science (Physics, Biology), Science (Physics, Chemistry), Science (Physics, Chemistry, Biology).

Note: Applicants with complete colour vision deficiency are not eligible to apply for this course.

See also the minimum entry requirements for:

Course Structure

TP FUNDAMENTALS (TPFun) SUBJECTS

Subject code Subject LevelCredit Units
CCS1006

In this subject, you will learn how to conduct research for relevant information and validate information sources. You will also learn to recognise and avoid plagiarism, and follow standard citation and referencing guidelines when presenting information. In the course of learning, you will be required to plan, prepare and present information appropriately in written and oral form. 

12
CCS1007

In this subject, you will be taught how to conduct effective meetings while applying team communication strategies and the skills for documenting meeting notes. You will be required to write clear emails, using the appropriate format, language, tone and style for an audience. You will also be taught to communicate appropriately in and for an organisation when using various platforms. 

12
CCS1008

In this subject, you will be taught how to use persuasive language in written documents. You will be required to use information to your advantage to verbally communicate and convince an audience about your idea, product or service. Skills such as persuasive vocabulary, language features, graphical illustrations, tone and style would also be covered.

12
GCC1001

This subject presents you with a panoramic view of current local and global issues, which may have long term implications for Singapore. You will learn to apply critical thinking tools to examine current issues, support your views with relevant research and up-to-date data, articulate an informed opinion and mature as civicminded individuals.

12
CIN1001

This subject is designed for learners from all disciplines to embrace innovation in either their specialised field or beyond.  You will first be introduced to the Design Thinking framework and learn how to develop problem statements and ideate solutions.  Next, you will discover the tools for prototyping and innovation, such as 3D printing and laser cutting at TP’s Makerspace+ facility.   

12
LEA1011

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies.  This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LEA1012

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies.  This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LEA1013

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies.  This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LSW1002

This subject will help you develop both the physical and technical skills in your chosen sports or fitness activities. Through a structured curriculum that facilitates group participation, practice sessions and mini competitions, you will learn to build lifelong skills such as resilience, leadership, communication and teamwork. Physical activity sessions will be supplemented by health-related topics to provide you with a holistic approach to healthy living.

12
MCR1001

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management. It seeks to help you understand your career interests, values, personality and skills for career success. It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
MCR1002

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management. It seeks to help you understand your career interests, values, personality and skills for career success. It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
MCR1003

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management.  It seeks to help you understand your career interests, values, personality and skills for career success.  It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
CGS1002

This subject provides essential skills and knowledge to prepare you for an overseas experience. You will examine the elements of culture and learn the key principles of cross-cultural communication. In addition, you will gain an appreciation and awareness of the political, economic, technological and social landscape to function effectively in a global environment.

13
CGS1003

You will examine your own identity, study different forms of diversity and apply strategies to inspire positive collaboration in a diverse workplace. Through a residential stay, you will have the opportunity to experience living and working with peers from different backgrounds.

13
CGS1004

This subject highlights the inter-connectedness of the world today, bringing about what it means to be a Global Citizen. You will gain an awareness of the impacts of globalisation and the concepts of social responsibility and sustainable community development. This subject also challenges you to be actively engaged in a social or environmental project.

13
CGS1005

Whether telling stories, building monuments or celebrating rites of passage, expressions of culture are at the core of cultural diversity. In this subject, everyday objects, artistic creations and popular culture are explored as ways of understanding the values and beliefs of a society. By taking this subject, you will benefit by acquiring a greater understanding and appreciation of the complexities surrounding our cultural assets.

13
TGL1001

This is a subject where you will be free to pursue an area of interest through a self-directed approach, guided by staff. You will be expected to demonstrate a sense of curiosity for learning, initiate an opportunity to acquire knowledge and skills, and reflect on your learning journey throughout the subject.

13
CSI3004

This subject has a structured programme that will help to develop important workplace skills for application in a real work environment. The subject will cover a pre-internship training programme and a mentorship programme with the industry. The subject will also cover the roles and functions of an IT professional in an industry and ability to contribute effectively with a high level of professionalism in the workplace.

316

* Students must choose to take either one of these three subjects OR Guided Learning (TFS1006).

Diploma Subjects - Core Subjects

Subject code Subject LevelCredit Units
CCF1C02

This subject introduces statutes and ethical issues pertaining to IT. Topics covered include the Computer Misuse and Cybersecurity Act, Personal Data Protection Act and Intellectual Property Rights. The subject also introduces key principles of Information security namely confidentiality, integrity and availability and their application in various security scenarios. Topics covered also include international standards, security policies, procedures, and processes to protect IT systems against cyber-attacks and information breaches.

14
CGE1C10

This subject focuses on user interfaces and the user experiences of interaction within the game. Students will learn the basics of how to create effective game interfaces using the appropriate tools and techniques as well as being able to understand the user perspectives and experiences of users interacting with game interfaces.

14
CIA1C06

This subject will introduce the fundamental concepts of relational database systems, the design methods specific to relational database, database manipulation using a database query language, and the techniques of implementing relational databases. It will also cover implementation of simple application to access relational database.

14
CIA1C07

The subject covers logic, sets, functions, recursion and graphs. It covers mathematical processes for developing algorithms in computing and other real-life applications. Topics also covered include the fundamental mathematical concepts needed for computing.

13
CIA1C10

This subject introduces the concepts and techniques of data analytics and its importance at work and in society. You will cover the data analytics lifecycle, the formulation of business analytics goals, performance of exploratory data analysis, preparation of data for analysis, application of basic analytics techniques and presentation of insights derived.

14
CIT1C14

This subject introduces students to the fundamentals of recursion and data structures in solving problems using a programming language. Topics covered include stacks, queues, linked lists and trees. Searching techniques and sorting algorithms.

14
CIT1C18

This subject introduces students to the fundamentals of computational thinking and their application in developing programming solutions to problems. Topics covered include programming concepts, simple data structures and programming techniques.

13
CIT1C19

This subject introduces students to the concept of Human-Centered Design, and its practice to create useful digital products and interfaces that offer great user experience (Ux). Grounded on the lean product development cycle, the topics covered in this subject include Designing Interfaces, Need Findings, Sketching and Prototyping for Interactive Experience, and Testing.

14
CIT1C20

This subject introduces students to coding principles and practices using an object-oriented approach. The subject also introduces the development of an IT application using the latest technologies. Topics covered include object and classes, composition, simple data structures, application architecture, design and development.

14
CMC1C08

This subject covers the fundamentals of networking and its related technologies. Topics covered include network protocols and communications, OSI and TCP/IP networking model, IP addressing, virtual local area networks (VLANs), static and dynamic routing, network address translation and wireless networking.

14
CGE2C12

This subject will introduce you to the 3D model creation workflow specifically for the game production pipeline. You will learn to use Polygon Mesh construction methods and texturing concepts for 3D game production. This subject also introduces Digital Content Creation (DCC) tools that you will apply to 3D modelling techniques such as low-poly meshing and digital texturing practices such as using coordinate mapping function and photographic texture creation for crafting 3D in-game art assets.

24
CGE2C15

This subject will teach you the mathematics and physics concepts, principles and formulas that are crucial to developing games that look realistic, and how to apply these concepts into game situations such as simulating rigid-body collisions using momentum and energy. The subject includes geometry, trigonometry, vectors and matrices, and physics concepts, such as Newton’s Laws of Motion and Forces and Energy, which will enable you to simulate realistic motion in games.

24
CGE2C16

This subject provides you with the knowledge and skills to develop graphical interactive games through the use of existing game libraries and to create the component parts of a game, both assets and programming code, and then bring them together to produce a complete game. The subject covers game development techniques such as sprite creation, rendering and animation; collision detection; the main game loop; event handling and control of the frame rate. The in-game usage of sound effects will also be taught, as well as key programming concepts required in game development such as memory management, programming standards and debugging.

24
CGE2C17

You will cover topics such as the  key processes in the pre-game production, game production and post-game production stages.   Topics on game industry roles and responsibilities, game development methodology, programming, design techniques and game-testing and quality assurance will also be covered.

24
CGE2C19

This subject introduces programming of games using Game Engine. The subject will cover different game programming techniques and design pattern. Students will be able to employ the techniques and used in conjunction with game engines.

24
CGE2C20

The subject emphasises the use of game design to improve ideas before and during implementation. It covers various aspects of game design, from initial target audience, player behaviour and attitude to aspects affecting implementation within the actual video game. By examining various successful video games within different genres, you will learn to include a variety of attributes in your video games such as motivation for the player and being able to generate re-playability.

34
CMP3702

This subject helps you integrate and apply the knowledge and skills acquired from the various subjects in the Game Design & Development curriculum. It helps you develop a practical understanding of game development methodology, programming and design techniques, quality assurance, project management and presentation skills.

310
  • Advanced Game Design
Subject code Subject LevelCredit Units
CGE2P21

This subject teaches you key techniques used in today’s game industry for game character creation. You will learn to produce Object Space Normal Map and 3D game characters with complete texture maps and optimisation. This subject also covers the game character production workflow such as character-based modelling method, UV mapping, character mesh detailing and texture painting with digital sculpting tool, and techniques such as texture map baking approach and game model optimisation technique such as Level of Detail (LOD).

24
CGE2P22

The subject emphasises the use of advanced game and level design concepts to improve ideas before and during implementation. You will be analysing specific areas of games, their appearance historically and their impact to the player. Arranging and producing a level will give you hands-on experience with factors like spawn point placement and level objectives construction.

24
  • Advanced Game Programming
Subject code Subject LevelCredit Units
CGE2E05

This subject focuses on programming specifically for procedurally generated content within a game. Student will explore the techniques and approaches using a game engine to build procedural generated content in game for optimized performance.

24
CGE2C18

The subject introduces the concept of AI within a game engine. Students will learn the basic theories behind AI and explore techniques to apply AI using a game engine for various game types.

24

Graduation Requirements

Cumulative Grade Point Average min 1.0
TP Fundamental Subjects 40 credit units
Diploma Subjects
- Core Subjects
- Elective Subjects

72 credit units
min 8 credit units
Total Credit Units Completed min 120 credit units

Our Students

  • Excelling in Game Development

    Excelling in Game Development

    14 May 2018

    Solomon has always been passionate about game design and is determined to acquire the skills to create his own games. While a student at Pasir Ris Crest Secondary School, he applied for the Direct Polytechnic Admissions (DPA) scheme at Temasek Polytechnic because he wanted to get a head start in learning how to design and create games. 


  • Learning New Technologies at the National Institute of Technology, Kumamoto College (Japan)

    Learning New Technologies at the National Institute of Technology, Kumamoto College (Japan)

    20 Feb 2018

    Six final year students from the Diploma in Information Technology (IT), Diploma in Game Design & Development (GDD) and the Diploma in Cyber & Digital Security (CDS) went to the National Institute of Technology, Kumamoto College, Japan, from 13 November 2017 to 2 February 2018 for their internship.


  • Games have always been his first love

    Games have always been his first love

    29 Dec 2017

    Rayner studied for his GCE O Levels at the Singapore Science & Technology School. Having set his sights on TP’s Game Design & Development course, Rayner displayed purpose by applying for it through the Direct Polytechnic Admissions exercise (now known as the Early Admissions Exercise).


  • Creating Cool Games with AR

    Creating Cool Games with AR

    29 Dec 2017

    Yoeven D Khemlani had joined Temasek Polytechnic’s Game Design & Development course via the Polytechnic Foundation Programme, after completing his GCE N Levels.


  • Dancing, Games and Web Development

    Dancing, Games and Web Development

    29 Dec 2017

    Dance, games and web development are three things that Clarence Tay excels in.

BYOD

Contact Us

For general enquiries, please contact:

Temasek Polytechnic
School of Informatics & IT
21 Tampines Avenue 1
Singapore 529757

  (65) 6780 5158
  (65) 6789 6872
  iit@tp.edu.sg