Game Design & Development T58

Are you bored with your computer games? Have you ever wanted to create a more challenging and exciting game, with an all-powerful Avatar and interesting characters all embroiled in an engaging plot? 

Well, if you have a passion for writing, story-telling, drawing and programming, you may just be the next Hideo Kojima. This course will equip you to create your own games from scratch. You will learn from experts, work on thrilling projects and enjoy amazing internships. 

As Singapore’s strategy to be a leader in the Interactive Digital Media landscape takes shape, your talents and abilities will be highly sought after.  

Your Journey

Year 1

Strong Foundation Skills

Learn to develop your own mobile and web applications with the coding and user interface skills you acquire. Also, learn the fundamentals of networking, and discover how to create your own analytics dashboard.

Year 2

Immersive Game Experience

You will be exposed to various aspects of the game production pipeline, with an emphasis on the technical aspects of developing games. You will learn how to build serious and video games using a game engine and code games in languages such as C++.

Year 3

Advance Game Design & Development Skills

You will work on real world projects that include the latest immersive media, including AR/VR and also get a chance to polish your own game ideas for publication. You will have the chance to work alongside experts and work for clients in local or overseas companies to hone your skills to develop serious games.

Outstanding Students
We have had outstanding students joining this course. In fact, in the last few years FIVE of our students have attained the Lee Kuan Yew Award for outstanding academic performance (Tan Wang Leng, Darren Lee, Rayner Tan, Solomon Tan and Benedict Hing). They have gone on to pursue further studies in places like NUS and DigiPen to deepen their skills in developing applications.

Award Winning Games
Our students have developed award winning games that incorporate Augmented Reality to give an engaging and interactive game experience. Clown Blox is one of those games that was developed by students in their senior year and it won several accolades. Our students have the chance to showcase their games at various platforms to receive feedback.

Strong Industry Links
Our students developed the Lion City game for MINDEF, showcasing how we can strengthen social and psychological defence. It received rave reviews from users. Similarly, our students have developed games for local hospitals, schools, the Port of Singapore Authority (PSA), NTUC and many other companies and organisations.

Your training will allow you to take on careers such as Applications Developers, Game Developer/Programmers, Level Designer/Game Designers and Augmented Reality/Virtual Reality Developers.

You can undertake the Work-Study Programme and acquire a Specialist Diploma + Work Experience.


List of WSPs offered by TP
List of Uni-TP joint WSPs

For degree courses and advanced standing, please click this link to access diploma to degree courses for guidance.


FIND OUT MORE
 

Minimum Entry Requirements

To be eligible for consideration for admission, applicants must obtain 26 points or better for the net ELR2B2 aggregate score (i.e. English Language, 2 relevant subjects and best 2 other subjects, including CCA Bonus Points) and meet the minimum entry requirements of this course. CCA cannot be used to meet the minimum entry requirements.

English Language (EL1)* Grades 1-7
Mathematics (E or A) Grades 1-6
Any two other subjects Grades 1-6

To be eligible for selection, applicants must also have sat for one of the following subjects: Additional Combined Science, Additional Science, Biology, Biotechnology, Chemistry, Combined Science, Computer Studies, Creative 3-D Animation, Design & Technology, Engineering Science, Food & Nutrition,Fundamentals of Electronics, General Science, Human & Social Biology, Integrated Science, Physics, Physical Science, Science (Chemistry, Biology), Science (Physics, Biology), Science (Physics, Chemistry), Science (Physics, Chemistry, Biology).

Note: Applicants with complete colour vision deficiency are not eligible to apply for this course.

See also the minimum entry requirements for:

TP FUNDAMENTALS (TPFun) SUBJECTS

Subject code Subject LevelCredit Units
CCS1006

In this subject, you will learn how to conduct research for relevant information and validate information sources. You will also learn to recognise and avoid plagiarism, and follow standard citation and referencing guidelines when presenting information. In the course of learning, you will be required to plan, prepare and present information appropriately in written and oral form. You will also be taught to consider the Message, Audience, Purpose and Strategy (MAPS) when writing and delivering oral presentations.

12
CCS1007

In this subject, you will be taught how to conduct effective meetings while applying team communication strategies and the skills for documenting meeting notes. You will be required to write clear emails, using the appropriate format, language, tone and style for an audience. You will also be taught to communicate appropriately in and for an organisation when using various platforms. In all aspects, the principles of applying Message, Audience, Purpose and Strategy (MAPS) will be covered.

12
CCS1008

In this subject, you will be taught how to use persuasive language in written documents. You will be required to use information to your advantage to verbally communicate and convince an audience about your idea, product or service. Skills such as persuasive vocabulary, language features, graphical illustrations, tone and style would also be covered. The Message, Audience, Purpose and Strategy (MAPS) will also be applied when engaging in verbal and written communication.

12
GCC1001

This subject presents you with a panoramic view of current local and global issues, which may have long term implications for Singapore. You will learn to apply critical thinking tools to examine current issues, support your views with relevant research and up-to-date data, articulate an informed opinion and mature as civic-minded individuals.

12
CIN1001

The Innovation & Entrepreneurship subject is designed for learners from all disciplines to embrace innovation in either their specialised fields or beyond. You will first learn the Design Thinking framework, where you will develop problem statements and ideate solutions. Next, you will discover the tools for prototyping and innovation, such as 3D printing and laser cutting, at TP’s Makerspace+ facility. Finally, you will acquire commercial awareness through the LEAN Startup framework of idea crystallisation, prototype building, customer testing and validation, refinement of business model canvas, and crowdfunding or crowdsourcing avenues.

12
LEA1011

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies. This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LEA1012

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies. This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LEA1013

LEAP 1, 2 and 3 are three fundamental subjects that seek to cultivate in you, the attitude, skills and knowledge for the development of your leadership competencies. This character-based leadership programme enables you to develop your life-skills through establishing personal core values, which will become the foundation for your leadership credibility and influence.

11
LSW1002

This subject will help you develop both the physical and technical skills in your chosen sports or fitness activities. Through a structured curriculum that facilitates group participation, practice sessions and mini competitions, you will learn to build lifelong skills such as resilience, leadership, communication and teamwork. Physical activity sessions will be supplemented by health-related topics to provide you with a holistic approach to healthy living.

12
MCR1001

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management. It seeks to help you understand your career interests, values, personality and skills for career success. It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
MCR1002

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management. It seeks to help you understand your career interests, values, personality and skills for career success. It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
MCR1003

This Career Readiness programme comprises three core subjects – Personal Management, Career Preparation and Career Management. It seeks to help you understand your career interests, values, personality and skills for career success. It also equips you with the necessary skills for seeking and securing jobs, and to develop professional work ethics.

11
CGS1002

This subject provides essential skills and knowledge to prepare you for an overseas experience. You will examine the elements of culture and learn the key principles of cross-cultural communication. In addition, you will gain an appreciation and awareness of the political, economic, technological and social landscape to function effectively in a global environment.

13
CGS1003

This subject explores the concepts of identity, diversity and inclusion at the workplace. It examines the relationship between identity and diversity, the benefits and challenges of diversity and the strategies that promote inclusion and inspire collaboration in a diverse workplace. Examples of the elements of diversity covered in this subject include nationality, generation, ethnicity and gender. A one week residential stay is mandatory for this subject.

13
CGS1004

Students will examine the meaning and responsibilities of being a Global Citizen, in order to contribute towards a more equitable and sustainable world.  In addition, students will learn how sustainable solutions can support community development, and, execute and critique a community action plan that addresses the needs of a specific community/cause.

13
CGS1005

This subject provides a platform for an understanding of culture and heritage through modes of expression. Students will be introduced to global and local cultures via everyday objects, places and human behaviour seen through time and space. Students will explore issues and challenges in culture and heritage sustainability in community, national and global contexts.

13
TGL1001

The subject introduces students to the concepts and process of self-directed learning in a chosen area of inquiry. The process focusses on four stages: planning, performing, monitoring and reflecting. Students get to plan their individual learning project, refine and execute the learning plan, as well as monitor and reflect on their learning progress and project. The learning will be captured and showcased through a curated portfolio. The self-directed learning project will broaden and/or deepen a student’s knowledge and skills.

13
CSI3004

This subject has a structured programme that will help to develop important workplace skills for application in a real work environment. The subject will cover a pre-internship training programme and a mentorship programme with the industry. The subject will also cover the roles and functions of an IT professional in an industry and ability to contribute effectively with a high level of professionalism in the workplace.

316

* Students must choose to take either one of these three subjects or TGL1001 Guided Learning.

Diploma Subjects - Core Subjects

Subject code Subject LevelCredit Units
CCF1C02

This subject introduces statutes and ethical issues pertaining to IT. Topics covered include the Computer Misuse and Cybersecurity Act, Personal Data Protection Act and Intellectual Property Rights. The subject also introduces key principles of Information security namely confidentiality, integrity and availability and their application in various security scenarios. Topics covered also include international standards, security policies, procedures, and processes to protect IT systems against cyber-attacks and information breaches.

14
CGE1C10

This subject focuses on user interfaces and the user experiences of interaction within the game. Students will learn the basics of how to create effective game interfaces using the appropriate tools and techniques as well as being able to understand the user perspectives and experiences of users interacting with game interfaces.

14
CIA1C06

This subject will introduce the fundamental concepts of relational database systems, the design methods specific to relational database, database manipulation using a database query language, and the techniques of implementing relational databases. It will also cover implementation of simple application to access relational database.

14
CIA1C07

The subject covers logic, sets, functions, recursion and graphs. It covers mathematical processes for developing algorithms in computing and other real-life applications. Topics also covered include the fundamental mathematical concepts needed for computing.

13
CIA1C11

This subject covers the data analytics lifecycle, including gathering, cleaning, processing and visualising data. Exploratory data analysis methods, descriptive and predictive analytics and the presentation of insights will also be covered.

14
CIT1C14

This subject introduces students to the fundamentals of recursion and data structures in solving problems using a programming language. Topics covered include stacks, queues, linked lists and trees. Searching techniques and sorting algorithms.

14
CIT1C18

This subject introduces students to the fundamentals of computational thinking and their application in developing programming solutions to problems. Topics covered include programming concepts, simple data structures and programming techniques.

13
CIT1C19

This subject introduces students to the concept of Human-Centered Design, and its practice to create useful digital products and interfaces that offer great user experience (Ux). Grounded on the lean product development cycle, the topics covered in this subject include Designing Interfaces, Need Findings, Sketching and Prototyping for Interactive Experience, and Testing.

14
CIT1C20

This subject introduces students to coding principles and practices using an object-oriented approach. The subject also introduces the development of an IT application using the latest technologies. Topics covered include object and classes, composition, simple data structures, application architecture, design and development.

14
CMC1C08

This subject covers the fundamentals of networking and its related technologies. Topics covered include network protocols and communications, OSI and TCP/IP networking model, IP addressing, virtual local area networks (VLANs), static and dynamic routing, network address translation and wireless networking.

14
CGE2C12

This subject will introduce you to the 3D model creation workflow specifically for the game production pipeline. You will learn to use Polygon Mesh construction methods and texturing concepts for 3D game production. This subject also introduces Digital Content Creation (DCC) tools that you will apply to 3D modelling techniques such as low-poly meshing and digital texturing practices such as using coordinate mapping function and photographic texture creation for crafting 3D in-game art assets.

24
CGE2C15

This subject will teach you the mathematics and physics concepts, principles and formulas that are crucial to developing games that look realistic, and how to apply these concepts into game situations such as simulating rigid-body collisions using momentum and energy. The subject includes geometry, trigonometry, vectors and matrices, and physics concepts, such as Newton’s Laws of Motion and Forces and Energy, which will enable you to simulate realistic motion in games.

24
CGE2C16

This subject provides you with the knowledge and skills to develop graphical interactive games through the use of existing game libraries and to create the component parts of a game, both assets and programming code, and then bring them together to produce a complete game. The subject covers game development techniques such as sprite creation, rendering and animation; collision detection; the main game loop; event handling and control of the frame rate. The in-game usage of sound effects will also be taught, as well as key programming concepts required in game development such as memory management, programming standards and debugging.

24
CGE2C17

You will cover topics such as the  key processes in the pre-game production, game production and post-game production stages.   Topics on game industry roles and responsibilities, game development methodology, programming, design techniques and game-testing and quality assurance will also be covered.

24
CGE2C19

This subject introduces programming of games using Game Engine. The subject will cover different game programming techniques and design pattern. Students will be able to employ the techniques and used in conjunction with game engines.

24
CGE2C20

The subject emphasises the use of game design to improve ideas before and during implementation. It covers various aspects of game design, from initial target audience, player behaviour and attitude to aspects affecting implementation within the actual video game. By examining various successful video games within different genres, you will learn to include a variety of attributes in your video games such as motivation for the player and being able to generate re-playability.

34
CGE3E01

The subject introduces the concept of AI within a game engine. Students will learn the basic theories behind AI and explore techniques to apply AI using a game engine for various game types.

34
CGE3C07

This subject introduces the techniques for designing and developing immersive experiences using mixed reality, such as augmented reality and virtual reality.

34
CMP3702

This subject helps you integrate and apply the knowledge and skills acquired from the various subjects in the Game Design & Development curriculum. It helps you develop a practical understanding of game development methodology, programming and design techniques, quality assurance, project management and presentation skills.

310

Graduation Requirements

Cumulative Grade Point Average min 1.0
TP Fundamental Subjects 40 credit units
Diploma Subjects
- Core Subjects
- Elective Subjects

72 credit units
min 8 credit units
Total Credit Units Completed min 120 credit units