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Course Overview

Do you see yourself shaping the future through products that are smart, purposeful, and human-centred? In this diploma, you will learn to design across both physical and digital dimensions—where tangible form meets immersive experience. From consumer electronics to healthcare solutions, from financial services to hospitality and lifestyle products, you will explore how product and experience design intersect across diverse industries.

 

You will explore how to design products that not only function well, but also carry meaning and impact—blending functionality, purpose, and social consciousness. From user-centred research to hands-on prototyping, you will sharpen your craft, develop your technical skillsets, and refine your critical thinking. You will also learn how to pitch your ideas convincingly, working with real clients on live challenges from both government agencies and industry players.

 

Through an iterative and research-driven process, you will design outcomes that are aesthetically refined, user-focused, and strategically sound. Along the way, you will have opportunities to explore adjacent areas such as psychology, branding, and digital marketing—helping you build the confidence to innovate across domains. By integrating design, business, and technology, you will be ready to create impactful design solutions that connect people, products, and experiences in meaningful ways.

Entry Requirements

To be eligible for consideration for admission, applicants must obtain 26 points or better for the net ELR2B2 aggregate score (i.e. English Language, 2 relevant subjects and best 2 other subjects, including CCA Bonus Points) and meet the minimum entry requirements of this course. CCA cannot be used to meet the minimum entry requirements.

Subject
Grade

English Language

1-7

Mathematics (E or A)

1-7

Any one of the subject in the 2nd group of relevant subjects for ELR2B2-D Aggregate Type

  • Art
  • Biology
  • Biotechnology
  • Chemistry
  • Computing / Computer Studies
  • Creative 3D Animation
  • Design & Technology
  • Design Studies
  • Food & Nutrition/ Nutrition & Food Science
  • Electronics / Fundamentals of Electronics
  • Higher Art
  • Media Studies (English)
  • Media Studies (Chinese)
  • Physics
  • Science (Chemistry, Biology)
  • Science (Physics, Biology)
  • Science (Physics, Chemistry)
1-6
2025 Planned Intake
40
Net ELR2B2 aggregate range (2025 JAE)
6 - 15

Note:

  • Applicants with mild or severe colour vision deficiency may have difficulties meeting the course requirements and expectations. Interested applicants with mild or severe colour vision deficiency are highly encouraged to contact Temasek Polytechnic for more information.
  • Applicants with severe visual impairment may have difficulties meeting the course requirements and expectations. Interested applicants with severe visual impairment are highly encouraged to contact Temasek Polytechnic for more information.
  • Applicants with uncontrolled epilepsy or profound hearing loss may have difficulties meeting the course requirements and expectations. Interested applicants with these conditions are highly encouraged to contact Temasek Polytechnic for more information.
  • Applicants with physical impairment or are physically dependent on mobility equipment may have difficulties meeting the course requirements and expectations. Applicants with impaired or limited motor functions may be assessed on a case-by-case basis to determine their suitability for the course. Interested applicants with physical impairment are highly encouraged to contact Temasek Polytechnic for more information.

Admissions Exercises

Coursework

What You'll Learn

In Year 1, you will acquire basic skills of visual presentation and get an introduction to design research. For example, you will find out how to manipulate shapes and forms to communicate an idea, as well as 3D printing and other prototyping tools. 

Subject Code Subject Credit Units
icon-arrow-orange DPD1439 Design Research Methodologies

This subject introduces the basics in user experience research. The subject covers the design process and user research methods to elicit design specifications that empathise with the users’ needs.

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icon-arrow-orange DCF1051 Ideas & Concepts

This subject introduces essential tools and methods for ideation, fostering divergent thinking and creative exploration. It cultivates students' critical awareness and stimulates criticality in conceptualising and visualising creative solutions. Through exploration, curiosity, and observation, students will learn to apply these approaches to contexts within our ever-changing world.

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icon-arrow-orange DCF1052 Narratives in Design

This subject explores storytelling as a powerful strategic tool within the creative process across various design disciplines.
Through understanding the components of an effective story and learning how to craft one using key narrative elements, students will learn to integrate strong narratives into their design to articulate their design intent more effectively.

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icon-arrow-orange DCF1053 Aesthetic & Design Sensibility

This subject explores the visual language of design, emphasising both its aesthetic and communicative functions. Students will develop an understanding of the Elements of Visual Art and the Principles of Design in both two-and three-dimensional forms. The subject also introduces foundational skills in material manipulation and form-making to support creative expression.

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icon-arrow-orange DCF1054 Design Software Essentials

This subject equips students with training in essential, industry- standard design software commonly used across creative fields. Students will undertake a personalised learning pathway to build digital fluency through guided learning materials and self-directed activities.

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icon-arrow-orange DCF1055 Foundation Studio

This subject develops fundamental discipline specific skills, enabling students to apply them within the design process. It also introduces contextual studies as a framework to integrate historical, cultural and social considerations into their design practice.

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icon-arrow-orange DPD2451 Design Studio: Form & Function

This subjects introduces students to the essential principles of design through the exploration of form, function, and user interaction. The module emphasizes hands-on experimentation with materials and construct to develop understandings of how product design communicate purpose and usability and fosters a critical awareness of how design decisions impact user experience.

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icon-arrow-orange DPD2452 Rapid Prototyping

This subject integrates digital 3D modelling, visualization, and rapid prototyping techniques to support design ideation, validation, and communication. Students will learn how to construct and manipulate both solid and surface-based models using industry-relevant CAD software. They will also explore intermediate rendering techniques to visualize their designs in 2D and translate their digital models into physical form using 3D printers, laser cutters, and CNC machines. The subject emphasises a seamless workflow between digital and physical outputs, equipping students with technical proficiency and design communication skills essential to contemporary design practices.

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icon-arrow-orange DPD2445 Digital Prototyping

This subject covers basic principles and methodologies to develop a product
with the end user in mind. It will introduce cognitive and physical considerations
as well as user testing to improve the usability of a product.

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icon-arrow-orange DPD2453 Colour , Material & Finishing

This subject introduces the sensory and aesthetic dimensions of materials and surfaces in design. It explores how colour, texture, and finish can be manipulated to shape the emotional and functional impact of a product. It focuses on the role of CMF in creating coherent design narratives and supporting product identity.

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Year 2 is where you go deeper into understanding the design research process. You will also learn the technical tools of visualisation in order to help you develop better product usability and create delightful user experiences. This is the year for study trips! You will have the opportunity to go on study trips to gain exposure to different lifestyles, cultures and social platforms to better enrich your design concepts. 

Subject Code Subject Credit Units
icon-arrow-orange DPD2446 User Experience Design

The subject covers affective psychology and qualitative data gathering methods to
design and develop user and product experiences that address the users’ needs while
influencing the user’s emotions. The collated data is synthesised to support design
solutions through development with a prototyping tool. 

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icon-arrow-orange DPD2454 Design Studio: Connected Experiences

This subject covers how physical and digital elements combine to shape cohesive product experiences. Students will design connected solutions where objects, interfaces, and interactions work seamlessly together, developing skills in both physical prototyping and digital interface design.

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icon-arrow-orange DPD2446 User Experience Design

The subject covers affective psychology and qualitative data gathering methods to
design and develop user and product experiences that address the users’ needs while
influencing the user’s emotions. The collated data is synthesised to support design
solutions through development with a prototyping tool. 

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icon-arrow-orange DPD3441 Design Studio: Service Integration

This subject challenges students to design seamless service experiences by integrating products, interactions, and environments. Emphasizing the intersection of physical and digital touchpoints, students develop solutions that enhance user journeys through thoughtful service design.

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icon-arrow-orange DPD3437 Service Design Principles

The subject covers intermediate vector and pixel-based visualization skills. This subject introduces students to the intermediate of three-dimensional (3D) surface and Non-Uniform Rational B-Spline (NURBS) surface modelling. The construction of high-quality 3D modelling and visualization through twodimensional (2D) computer rendering will be covered using appropriate computer-aided design (CAD) software that is firmly established in the design industry. 

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icon-arrow-orange DPD2456 Product Storytelling

This subject covers the areas of resource planning and video communication to craft compelling and visually engaging business video pitch presentations. Topics on video production and post-production editing techniques as well as applications of case study narratives for various design contexts will be included for visually persuasive and captivating videos utilised for project pitches and promotional purposes.

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icon-arrow-orange DPD3442 Product Innovation

The subject explores the processes, mindsets, and strategies required to create impactful, market-relevant, and user-centred products in a constantly evolving global landscape. This subject equips students with the skills to identify opportunities for innovation, generate and evaluate creative ideas, and transform those ideas into viable product solutions that align with business, technological, and sustainability goals.

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icon-arrow-orange DPD2455 Product Interface Design

The subject covers the creation of product interfaces that span both physical and digital domains. Using industry-relevant prototyping software, students will develop interface concepts grounded in systems thinking and interaction principles, shaping thoughtful and engaging product experiences.

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Subject Code Subject Credit Units
icon-arrow-orange DEC1056 Data & Code as Creative Tools

This subject introduces students to creative methods for using data and code in design. Through accessible low-code and no-code platforms, students explore how computational thinking, and structured data can be playfully reimagined. Emphasis is placed on using these tools to generate interactive design outcomes and expand creative possibilities.

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icon-arrow-orange DEC1057 Interactive & Immersive Technologies

This subject explores how emerging technologies—such as sensors, microcontrollers and motion trackers—enable designers to create responsive and immersive experiences. Students experiment with physical computing to prototype interactive systems, gaining an intuitive understanding of how technology can shape user engagement and interaction.

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icon-arrow-orange DEC2058 Design Realisation through Technology

This subject brings together digital fabrication and physical prototyping practices to help students realise interactive concepts as tangible outcomes. Through tools like 3D printing, laser-cutting, and hands-on iteration, students refine their ideas into functional prototypes that demonstrate thoughtful application of technology in design.

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Subject Code Subject Credit Units
icon-arrow-orange DEC1059 People-Centred & Inclusive Design

This subject introduces students to the principles and practices of people-centred and inclusive design. Through user research, empathy-building, and accessibility principles, students learn to uncover real needs and engage diverse perspectives with clarity and care. The subject encourages thoughtful design grounded in the realities of people and the contexts they live in.

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icon-arrow-orange DEC1060 Facilitating Innovation through Design

Students explore how design enables innovation within cross-functional teams and complex environments. Through practical frameworks, tools and case studies, they learn to frame opportunities, support co-creation and guide creative collaboration. The subject highlights the designer's role as a facilitator of change, helping teams navigate ambiguity and unlock new value.

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icon-arrow-orange DEC2061 Prototyping for Service Innovation

This subject focuses on using prototyping to explore and communicate ideas across service and system-level contexts. Students learn how to develop physical and digital mock-ups, test experiences across multiple touchpoints, and refine their solutions through rapid iteration. Data and user feedback are used to inform design decisions and enhance service outcomes in real-world contexts.

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Subject Code Brand Marketing Credit Units
icon-arrow-orange DEC1062 Strategic Brand Building

This subject introduces the fundamentals of brand strategy and management. Students learn how to position a brand, define its value, and develop coherent brand systems that connect with audiences. Through case studies and hands-on exercises, they explore how brands stay relevant and align with business goals.

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icon-arrow-orange DEC1063 Consumer Psychology & Brand Influence

This subject explores how consumer behaviour and psychology shape brand interactions. Students examine decision-making patterns, emotional drivers, and behavioural insights to better understand how people relate to brands. The subject bridges marketing strategy with human perception, helping students build more meaningful and persuasive brand experiences.

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icon-arrow-orange DEC2064 Storytelling for Brand Engagement

This subject explores how storytelling and data-driven insights come together to engage audiences across marketing platforms. Students learn to craft compelling brand narratives, apply performance analytics, and develop targeted strategies that align with consumer behaviours. Through integrated campaigns, they activate brands that are both creatively distinctive and strategically informed.

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Subject Code Subject Credit Units
icon-arrow-orange DEC1065 Digital Content Strategy

This subject introduces students to the fundamentals of social media and content strategy. They learn how to plan, manage, and measure content across platforms to build brand presence and engage audiences. Students explore performance analytics and platform-specific behaviours to craft strategic, consistent, and effective digital content.

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icon-arrow-orange DEC1066 Crafting Stories for Digital Media

This subject focuses on storytelling techniques for digital content creators. Students learn how to structure compelling narratives, storyboard ideas, and write with clarity and purpose. Drawing on principles from journalism, content marketing and digital publishing, the subject helps students shape stories that resonate across media formats and audience types.

2 icon-arrow-orange
icon-arrow-orange DEC2067 Media Production for Content Creators

This subject equips students with practical production skills for digital content creation. They learn how to plan, shoot, and edit photo and video content while working with lighting, sound and composition. Through hands-on projects, students produce engaging media assets that align with platform and audience needs, building content that is both technically sound and creatively effective.

4 icon-arrow-orange

Subject Code Subject Credit Units
icon-arrow-orange DEC1068 Creative Business Essentials

This subject introduces students to the practical realities of running a creative business. From understanding business structures and managing finance to finding clients, students learn how to operate independently and sustainably. Project management, client communication, and business administration are explored through the lens of creative practice.

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icon-arrow-orange DEC1069 Ethics, IP & the Creative Economy

This subject introduces the legal and ethical considerations relevant to creative professionals. Students learn the basics of intellectual property, copyright and contract law, along with the responsibilities involved in fair and ethical business practice. Real-world examples help students understand how to protect their work and navigate client agreements with confidence.

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icon-arrow-orange DEC2070 Creative Practice for the Marketplace

This subject prepares students to take their creative work to market. They learn how to position their value, tailor messaging to different audiences, and develop pitching strategies that resonate. From crafting narratives to developing and presenting business ideas, students build confidence in articulating and promoting their creative ventures.

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Industry exposure takes centre stage in your final year. Work on ‘live’ industry projects and be exposed to current industry practices. Some industry partners our students have worked with include Ikea, Singapore Technologies and Lam Soon Group. Coupled with internship and preparation for the Major Project, year 3 will prepare you for life after graduation as young and innovative designers with fresh ideas.

Subject Code Subject Credit Units
icon-arrow-orange DPD3445 PED Professional Practice

This subject supports students in shaping their professional identity as emerging product designers. It explores the creation of a design portfolio and CV that communicate individual values, skills, and design approach, alongside exposure to industry standards. It focuses on positioning students for employment through reflection and unique self-presentation, encouraging them to find distinctive and creative ways to showcase their work and identity across varied design contexts.

4 icon-arrow-orange

Subject Code Subject Credit Units
icon-arrow-orange DPD3443 PED Capstone Project: Proposal

The capstone project focuses on the ideation and development of an original product concept that challenges students to think critically, explore broadly and addresses a real user need through innovative and user-centred design. 

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icon-arrow-orange DPD3444 PED Capstone Project: Production

As part of the capstone project, students will translate their product concepts into physical and digital forms through iterative prototyping and fabrication. Beginning with low-fidelity models to explore form, function, and user interaction, students will advance to mid- or high-fidelity prototypes using appropriate materials and processes.

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icon-arrow-orange DGL3071 Guided Work-based Learning

This subject provides opportunity for students to be involved in industry attachment through collaboration with industry partners. The industry-specific knowledge and skills acquired during the attachment would be facilitated by organisation supervisors and school liaison officers to enhance learning and application of knowledge in a real-world workplace environment.

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You will also take this set of subjects that equips you with the crucial 21st-century life skills you need to navigate the modern world as an agile, forward-thinking individual and team player.

Subject Code Subject Credit Units
icon-arrow-orange GTP1103 Effective Personal Leadership

This subject examines self-management and self-leadership through an exploration of values and beliefs, necessary for adapting to the world of work. It covers topics such as self-management and awareness, values and ethics, interpersonal communication, teamwork, resilience and emotional intelligence for enhancing leadership capabilities. These can significantly influence careers, relationships, and overall well-being. This subject is a reflective exploration of ‘leadership from within’ to have a greater awareness for the development of attributes required in an effective values-centred leader for oneself and for others.

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icon-arrow-orange GTP1203 Career Readiness & Communication

This subject equips students with career preparation skills through better understanding of their career interests, values, skills and aspirations. Topics covered include personal branding, job search strategies, resume and cover letter writing, and interview techniques. In addition, students will gain awareness of workplace communication to succeed in their careers and achieve professional goals.

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icon-arrow-orange GTP1303 Current Issues & Critical Thinking

This subject provides a comprehensive introduction to critical thinking by engaging students with current local and global issues. Students will learn to analyse diverse perspectives and uncover underlying assumptions in opinions, evaluate the credibility and bias of information sources, and construct well-reasoned, evidence-based arguments using established critical-thinking frameworks. They will also assess the societal, ethical, and personal implications of contemporary problems, and develop the ability to communicate their conclusions clearly and persuasively, employing appropriate digital tools to support their ideas.

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icon-arrow-orange INV1001 Innovation & Entrepreneurship

The subject is designed for learners from all disciplines to embrace innovation in either their specialised field or beyond. Learners will be taught to apply the Design Thinking framework to develop problem statements, ideate and identify feasible solutions. Learners will be exposed to several tools for prototyping. In addition, commercial awareness will be imbued in learners through various innovation and entrepreneurship concepts or tools. This subject also prepares students to be self-directed lifelong learners who are digital and information literate. It nurtures communicative and collaborative citizens who can use objective analysis in problem-solving.

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icon-arrow-orange LSW1002 Sports & Wellness

This subject reinforces the fundamental knowledge learnt on health, fitness, exercise and sports. Hands-on time will be allocated for a greater variety of fitness exercises and sports skills in a recreational setting. In addition, theoretical knowledge such as sports safety and risk management when participating in physical activities will be introduced. Guidance will be provided for improvement of physical fitness, acquiring of sports skills and relating theoretical knowledge to the physical activities.

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icon-arrow-orange TGS1002 Global Studies

This subject provides essential skills and knowledge to prepare students for an overseas experience. They will examine the elements of culture and learn the key principles of cross-cultural communication. In addition, they will gain an appreciation and awareness of the political, economic, technological and social landscape to function effectively in a global environment. The subject prepares students to be responsible global citizens and leaders who can contribute to the global community through effective communication and collaboration.

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icon-arrow-orange TGS1003 Sustainability & Climate Action

This subject prepares students to be responsible global citizens and future leaders who can contribute to the global community. It introduces the topics of sustainability and explores how human societies can act to build a sustainable future. This subject focuses on the impact of climate change, potential solutions to climate change, and the future of the green economy from global and local perspectives.

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icon-arrow-orange DSI3048 Student Internship Programme

This structured programme is designed to link your learning with the real work environment. You will be placed in organisation(s) with opportunities to apply the concepts and skills acquired in the course of your study. Besides reinforcing technical concepts and mastering of skills in areas that you have been trained, the practical training will enable you to build important skills such as problem-solving, communication, teamwork, and to cultivate good attitude and a strong work ethic.

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Subject Code Subject Credit Units
icon-arrow-orange GTP1304 Beyond the Classroom: Guided Learning

This subject empowers students to take charge of their personal learning in a chosen area of inquiry. Students will broaden or deepen their knowledge and skills, fostering a proactive approach to lifelong learning. Following a scaffolded process, students will design and execute a personalised learning plan that extends beyond traditional classroom walls. The journey culminates in a curated portfolio that highlights their achievements and growth.

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Graduation Requirements
Cumulative Grade Point Average
min 1.0
TP Fundamentals Subjects
min 36 credit units
Diploma Subjects – Core Subjects
70 credit units
Diploma Subjects – Elective Subjects
min 18 credit units
Total Credit Units Completed
min 124 credit units

Career Prospects

Many have also started their own successful design studios.

Course Review

Course Fees

PET Course Fee

Main

The table below shows the total subsidised fees (inclusive of GST) payable. 

ADMITTED INSINGAPOREANS
(Aged below 40 in the year 2024) 
SINGAPORE PERMANENT RESIDENTSINTERNATIONAL STUDENTS
2025S$3,179.65S$6,509.65S$12,570.15
2024S$3,068.75S$6,298.75S$12,159.25

 

WHEN DO I PAY?

There are 2 semesters in each Academic YEAR (AY). The billing periods for AY 2024/2025 are:
Semester 1:  21 April 2025 -19 October 2025
Semester 2:  21 October 2025 -19 April 2026

Fees are billed and payable by semester. They are usually payable in June for Semester 1 and December for Semester 2.

MORE DETAILS ON FEES AND FINANCE

View course fees for other intakes, subsidies, grants, bursary and awards at the Fees & Financial matters section. 

View the list of scholarships available to A&F students.

Go to Fees & Financial Matters

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